Yeah the build up right now has no automation yet. Next update adds an Automation Core (auto-collect) + speed tiers, should cut most of that early waiting. Uploading soon. Thanks for flagging it
Good catch — right now there's a single shared gather cooldown, so harvesting one asteroid locks them all, which definitely reads like a bug. I'm reworking it so each asteroid harvests on its own cooldown (so you can work several at once), and bigger asteroids will yield more but take longer to recharge. Thanks for the sharp eye — patch coming.
You're right, and thanks for calling it out — right now the manual collect/net-checking fights the "idle" tag. I'm reworking it so those get automated once your station's automation core comes online, and I'm cutting the early cooldowns way down so the manual opening stretch isn't such a slog. Patch coming soon — would love for you to give it another shot once it's live.
Ha, fair — there's too much dead waiting right now. Next patch shortens the early action cooldowns a lot, automates the repetitive collecting once you unlock it, and adds a speed-up for the later stretch so the back half doesn't drag. Thanks for sticking with it enough to notice!
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core is at flickering and more crew won't wake what can I do?
Some gameplay, some critique ;)
hey, thanks for featuring KEROS-9 in the series. appreciate the coverage
There is a lot of waiting in this game, either needs more automation or more interactive elements early on to hold people's attention
Yeah the build up right now has no automation yet.
Next update adds an Automation Core (auto-collect) + speed tiers, should cut most of that early waiting.
Uploading soon.
Thanks for flagging it
What is the Hauler doing? Not sure on the benefits of building it...
The Hauler doubles the scrap you get from each asteroid harvest.
It's not shown in-game right now, which is my fault.
Next patch adds a short description to every build option.
That would be lovely thanks
Potential Bug - When you harvest one asteroid, all asteroids become unharvestable for the cooldown
Good catch — right now there's a single shared gather cooldown, so harvesting one asteroid locks them all, which definitely reads like a bug.
I'm reworking it so each asteroid harvests on its own cooldown (so you can work several at once), and bigger asteroids will yield more but take longer to recharge.
Thanks for the sharp eye — patch coming.
lack of possibility to automate asteroid collect and check net. The game is no more an idle one, just a slow and long game which require attention
You're right, and thanks for calling it out — right now the manual collect/net-checking fights the "idle" tag.
I'm reworking it so those get automated once your station's automation core comes online,
and I'm cutting the early cooldowns way down so the manual opening stretch isn't such a slog.
Patch coming soon — would love for you to give it another shot once it's live.
Dear god there is a lot of waiting in this game...
Ha, fair — there's too much dead waiting right now.
Next patch shortens the early action cooldowns a lot, automates the repetitive collecting once you unlock it, and adds a speed-up for the later stretch so the back half doesn't drag.
Thanks for sticking with it enough to notice!